HYPED / Calculator
Player tools / Frame timing

What does that FPS number buy you?

Convert FPS to milliseconds per frame, compare two frame rates, and download a 30 to 500 FPS reference table. See how much time each frame takes.

HYPED field guide Updated

60 FPS is 16.67 ms per frame. 144 FPS is 6.94 ms per frame.

Convert FPS to milliseconds

Milliseconds per frame = 1,000 / frames per second. There are 1,000 milliseconds in a second. Divide that time among the frames and you get the average interval per frame.

At 60 FPS, the interval is about 16.67 ms. At 120 FPS, it is about 8.33 ms. At 240 FPS, it is about 4.17 ms. Each doubling halves the interval, which is why a fixed increase of 60 FPS does not always save the same amount of time.

FPS to ms reference table

Calculated from 1,000 / FPS. Rounded to two decimal places.
Frames per secondMilliseconds per frame
30 FPS33.33 ms
45 FPS22.22 ms
60 FPS16.67 ms
75 FPS13.33 ms
90 FPS11.11 ms
100 FPS10.00 ms
120 FPS8.33 ms
144 FPS6.94 ms
165 FPS6.06 ms
180 FPS5.56 ms
200 FPS5.00 ms
240 FPS4.17 ms
300 FPS3.33 ms
360 FPS2.78 ms
480 FPS2.08 ms
500 FPS2.00 ms

Download the reference table as CSV. The file keeps six decimal places; this table rounds to two.

Frame time is not total input latency

The result above is an interval calculated from a rate. It does not measure the time from a mouse movement to the image appearing on your display. Input sampling, the game's processing, rendering queues and the display can all contribute to that larger delay.

It also does not change your monitor's refresh rate or estimate network ping. A 144 Hz display refresh interval is a separate concept from whether the game consistently renders at 144 FPS.

An average can hide the bad frame

Two sessions can have similar average FPS and feel different. If most frames are quick but a few take much longer, those interruptions can stand out while turning or tracking. A frame-time graph is useful because it shows variation that one average hides.

This calculator cannot inspect your hardware or diagnose those spikes. It gives you the conversion to read a performance display more carefully. If a graph jumps from around 8 ms to 40 ms, you can see why a good-looking average does not tell the whole story.

Compare settings without changing everything

Use the same repeatable scene or route. Change one graphics option, repeat the route, and compare both the average and the frame-time behavior. A quiet room and a busy fight are different workloads, so keep the situation comparable.

Do not use these calculations as a HYPED hardware benchmark. We have not published minimum specifications or performance guarantees here. For aim settings, use the separate DPI sensitivity calculator.

Method: 1,000 / FPS. The table contains mathematical conversions, not measured game or hardware results. Calculations run locally; shared links contain your two numeric values.

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